Post-Processing in Blender | Development

A meeting with my tutor Jon introduced me to the post-processing capabilities available within Blender that do not affect the rendering times of my final output. Using the compositing nodes, I added some effects that helped to enhance my image.

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Lens Distortion allowed me to create the illusion that the camera inside blender was a real camera. Even though I only used this slightly, the effect it gives adds a rather mystical theme to my overall image, something I believe improves it.

Adding a glare allowed me to accentuate objects in this scene, as well as exaggerate the time of day I lit this image as – sundown. The glow this node added resembled the glow a low sun emits, creating realism within this scene.

I wanted to add some noise texture to this scene, but could not gain the correct effect I had hoped for. Because of this, I chose to stick to just these two nodes for all of my final stills.

These were my results:

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