As I was attaching my exported imaged textures to the corresponding meshes in Blender, I noticed that they were not ringing true to how I had painted them in Substance Painter. My metals were coming out black, my fabric was faded, and they just looked bland overall. After consulting the community and searching through forums, I was unable to find an answer.
I posted these images on my university course page, asking for advice, and while people replied with suggestions, none of them seemed to clear the error.
After many trials and reading many advice columns, I was able to find the source of the problem. In looking at the texture nodes of these items, I realised I had made a mistake, failing to change some of my image textures from ‘Color’ to ‘Non-color’ data, which affected the final pieces greatly. After ensuring my node system looks as it does below, I was able to continue with this project.
To test this, I appended my Tinned Food into my final environment, and this is how it looked:
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