As I was applying the textures to my camping bed model, I began to see a few problems occur. Firstly, the texturing of the fabric had a few normal issues, leading to the creation of random line and the stretching of my materials. Because this did not resemble what I had created in substance painter, I began to troubleshoot the issue but had very little luck in finding a solution.
On showing my tutor, he assured me that the problem lied with the normal map of my model, so in an attempt to save the piece, I re-unwrapped the UVs, exported the mesh as an OBJ and repainted it in Substance Painter. This still proved to have some issues, so I repeated the process three more times, each time the final outcome showed an improvement.
Eventually I managed to export a version I was happy with, however, some issues are still evident in my final output. Despite these errors, I feel that the product still looks as desired, and the minor issues can be incorporated into the image by stating they are part of the ware and tare of that piece of outdoor furniture.
If I had time, I would have liked to either remodel the part of the mesh that was creating these problems, in order to gain a smoother finish or edit the issues out in photoshop.
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