Creating my Environment – Attempt 1 | Development

As I had little to no experience with what was necessary to create a realistic looking outdoor environment, I chose to search the Blender community for tips and tricks on how to get the look I wanted. In doing so, I found a tutorial uploaded by CG Geek on youtube.

In this tutorial, I learnt about many new features and techniques, including:

  • Sculpting planes to replicate a terrain.
  • Using separate layers to append asset packs into a blender file.
  • Using weight painting to add a vertex group for a particle system.
  • In-depth information about how to alter a particle system to simulate grass.
  • Uploading an HDR for environment lighting.
  • Using the node system to alter and layer texture images.

Unfortunately, I did not complete this tutorial in full because despite hoping to work with HDR environment lighting more, I was not happy with the results I was getting. Here are some examples of my best outcomes:

Image 1

untitled

With this HDR I felt that it was far too dark. The texture of the bushes began to lose detail, and despite this being rather accurate for the scenario, I did not want this to affect the visibility of my asset textures.

Image 2

 

 

 

untitled1 2

This HDR was far too bright for my liking, and although it lit the scene well, it began to look unnatural. I feared that this bright lighting would also cause my textures to lose detail, as the exposure on the leaves was rather high, and as a few of my items were reflective, this did not seem like the best HDR to use.

Image 3

untitled1

 

While I liked this image the most, I wanted to use the HDR as an environment, not just lighting, and despite altering the effect multiple time, I could not match the two.

You can view my attempt in the timelapse liked below.


 

Sources:

– CG Geek (2018). Create a Forest in Blender in 1 Hour.

Available at: https://www.youtube.com/watch?v=DtC4-mwPRww [Accessed 27 Apr. 2018].

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