Intended Outcome:
- Create realistic eating utensils.
Problems I encountered and how I overcame them:
- Creating the crockery all had a similar process, but I went through a few different methods before deciding on my favourite. To create these pieces, I began with a circle, and indented and extruded appropriately. Because of the number of shapes and sizes bowls and plates can come in, my creative freedom was rather large, and I enjoyed creating different types of crockery. My initial shapes were rather flat on reflection, so I remodelled these assets multiple times until I gained a desired style.
- To create the cutlery, I followed an extremely useful tutorial uploaded by youtube user ‘3D Blender Tutorials by ianscott888’, who introduced my to new methods of creating new shapes in blender by inserting vertices and essentially drawing an outline. Previous to this discovery, I had only ever modelled around a shape that already slightly resembled the desired result I hoped for, however after watching these tutorials, I was able to widen my capability within the software, and while I followed the tutorial exactly to create the fork, I took what I learned and applied it to make a knife.
Part 1:
Part 2:
- To complete this model, I bevelled any edges that were too harsh, and I ensured that the normals of the mesh had an auto smooth angle of 30 degrees. I also removed any unnecessary faces/vertices and grouped all of the cans together, as they would all be textured identically.
Where to go from here:
- Incorporate what I learnt in the tutorials to new assets where appropriate to create realism.
Timelapse:
Final Model:
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