Brainstorming
After looking at inspiration images for the assets and locations I assessed in my initial environment ideas, I sketched a mixture of elements to two examples I wanted to base my final project around. As well as giving me an idea of items I need to consider creating, I was able to use the images I provided to draw both assets and a brief idea of how my environment could be designed.
Environment 1
For my first environment, I have chosen to create a campsite-type setting. The reason behind this choice is both the variety of assets I can create, as well as the opportunity to merge manmade items with nature. The two key influencers of my choice in this environment are the below pictures.
The primary reason this image influenced my idea to create a camping scene is how compact and detailed the scene is. As I want to have the opportunity to have either a rendered still image or a more interactive output, I felt this image held the perfect opportunity to do either one. After looking at “That’s You’, I was hoping to create a location that is a smaller-scaled project, allowing me to focus my energy on minor details. This image has both large and small assets that have peaked my interest; the bed, tent, and chair are large but aren’t outstanding from items such as the lantern, the cooking station, pots, and trunks. The feel of this scene all feels organic and ‘lived in’, and instantly inspired ideas.
This scene also holds many details that can be easily added to my scene in order to create a more relaxed and less uniform environment. The dirt floor and wooded surrounding could create interesting lighting opportunities, and the accessories are plain but organic. There are a few elements to this image that, if recreated in Blender, could easily react to physical effects I hope to generate. The campfire is more generic and recognisable than in the previous image, something I would be tempted to base my designs on, and the inclusion of a simple camping table is also something I could use. Something I would most likely alter in my design would be the modern tent. Although the design, again, is recognisable, it doesn’t encompass the rest of the scene as well as the tent in the first image, making the item seem separated from the rest of the items.
Initial Design
Final Design
Wireframe
Environment 2
For my second environment, I have chosen a much simpler design, but with just as much of an opportunity to create details that will add to the realism. I have chosen to create an abandoned/old American diner, setting it in a nighttime lighting. Initially, the second environment I wanted to create was a city/industrial style location, either a shop front of some kind of eating establishment. While deciding on the elements of this location I could design, I realised that this location could be difficult to replicate realistically. In order to keep to the theme of my previous environment, I turned to more rustic and run down places of interest, coming across images of vintage American diners in the process. This lead me to turn my design to this more focused area of stimulus.
While this picture doesn’t include an actual diner, the theme of the image ran along the lines of what I wanted my scene to resemble. The location is urban but rather deserted, and the sign mimics something I would expect to see outside of an old America diner. The main reason for including this image is the sign and how it is presented, the colour palette is soft and rather faded, and it holds opportunities to add broken lighting or other details to make it look even older and abandoned.
Because I want this scene to be less elaborate compare to my campsite, I chose to keep this image as inspiration for the look of my diner. The design is straightforward, with no complex shapes, but the larger details such as the awning and the sign help to prevent the structure from looking monotonous. The windows are all uniform, and the colours are very bland, adding to the old and rustic idea I hope to replicate with my design.
Initial Design
Final Design
Wireframe
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