Before I can begin creating the environments, I need to decide on the theme of each of the two environments I hope to create. While the aim of this project is to create two different environments, I hope to keep their concepts from straying too far from one another, so to ensure this, I decided to consider multiple different areas I could go down, with the aim of basing the scenes loosely within the same area.
When deciding on which area to go down I need to consider not only the aesthetics of the location but how effective each of the assets will be in showcasing my skills. Working in Blender has many benefits, one of them being the variety of features it contains, so choosing an environment that allows me to use as many of these elements as possible, without breaking away from the theme of the set.
While modelling is a large part of my project for this semester, I need to also focus on the texture painting of the assets and environment I create. Not only do I need to prove I can texture paint, I need to show possible employers that I have the ability to texture paint appropriately, with consideration to detail and relevance within the scene. The scenes I am creating will more than likely include a sense of realism, demonstrating this side to my skill set effectively.
The following is a list of ideas, each containing potential assets I could design to create my desired effect.
Modern Campsite
- Caravan/Tent/Camparvan
- Fire/BBQ
- Table
- Chairs
- Food
- Tree stump
- Bunting/fairy lights
City
- Road & Pavement
- Lampost
- Cars
- Bin
- Postbox
- Shop window
- Floating litter
- Flapping posters
Aquarium
- Coral
- Plants
- Rocks
- Pebbles
- Filter
- Bubbles
- Fishtank Decorations
Medieval Camp
- Tents
- Flags
- Weapons
- War table
- Gazebo
- Barrels
- Buckets
Modern Living Room
- Sofas
- Coffee Table
- TV & Unit
- Rug
- Cabinets
- Curtains
- Plant