Creating a Modern Tent – Trial and Error | Development

Although I have previously worked with many of the physical effects Blender has to offer, I had only used the cloth effect to create a simple sheet of material. Because of this, I had not idea how the feature would effect differently shaped meshes, and decided to do a little bit of experimenting on how to use the effect to gain the best result I could.

Because my initial plan was to create a modern pop-up tent, the following experiments were used to try and recreate the above reference picture. Although my idea changed, the trials I describe in this post helped me to understand this specific modifier to a higher level.

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During my experiments, I tried the following methods:

* Cylinder to cone

* Sphere

* Select pole vertices and make a face

* Plane

* Cast Modifier

Cone & Cylinder

When begging to experiment, I firstly wanted to see which mesh would be most appropriate to begin with. I initially thought a cone shape might be a good start, but although the cone is triangular, I wasn’t able to subdivide or loop cut to create detail in my cloth, so I opted to create a cone shape out of a cylinder. In my first few attempts, I began by trying to make each section with one large shape, but as I carried on it proved rather difficult to do so, so I often used the initial shape to model around the shape of the poles, then deleted the vertices I sins need until there was enough to fit one of the four sections of my tent.

I began by scaling the cylinder so that the top and bottom points matched the curvature of the tent poles. After this, I created loop cuts to add detail for when I apply the cloth simulation, then began to scale each section to again follow the curvature of the tent poles. Afterwards, I needed to scale and alter the whole dome until it encompassed each corner of the frame, and deleted faces so that I was left with just the right amount for one panel. After separating these faces by selection, I created a vertex group to add pins in the cloth simulation, and was left with this following result.

 

Cone:Cylinder Method 16

 

Sphere

As above, This was initially an attempt to create all four panels at once, deleting the bottom half of the sphere and working with the top half. Once I had scaled and altered the sphere to fit comfortably into the tent poles, I deleted faces so that only one panel was visible, in a hope to focus on this individually and duplicate it for the rest of the tent. As I began to refine the details, I found it difficult to get the mesh to move as I hoped when using proportional editing.

Sphere Method 12

 

Create a face

Another method I attempted to use was to use the vertices from the poles to create a face and model that mesh. After selecting the points along two sides of the inner sides of the pole, I simply pressed [F] to make a face and copied the selection to form a new object. This then proved to be ineffective as I was unable to subdivide the face of this mesh, causing no movement when the cloth physics were enabled.

Plane

This method seemed to work most efficiently, an was the simplest to do. I simply created and subdivided a plane, rotated and scaled it to create a triangle that was the width and height of the frame of the tent, before using proportional editing to curve the mesh to fit the curvature of the frame. The initial proportional editing was effective, however I still needed to make alterations in order for it to look more natural. I struggled to fit the frame exactly, but with a bit more time and attention to detail, it could be achieved.

Plane Method 13

 

Cast Modifier

I found a rather helpful tutorial online that explained a way to create a modern tent precisely and with one mesh. This method proved easy to follow and introduced me to new features of blender I had not yet used yet. I did not follow this tutorial fully, but I gained a result I was very happy with. Had I chosen to create a modern tent with this shape, I would have used this method, however, would need to experiment with how to create detail on top of this mesh to make the model more realistic. For example, creating a zip and an open door would be difficult so I would need to consider using one of the other methods I have tried for this panel.

Cast Modifier Tutorial

 

 


 

Sources:

– Blender.stackexchange.com. (2017). How to model a Dome Tent?. [online] Available at: https://blender.stackexchange.com/questions/41982/how-to-model-a-dome-tent [Accessed 27 Mar. 2018].

Physics in Blender | Research

In order to create a subtle animation, I decided to experiment with the physics types Blender has to offer. The software can add effects anywhere from generating particles, smoke, wind, and even creating fluid simulations that can resemble jelly.

Within blender, you have the option to add simulations to your models that imitate ‘real physical phenomena’. These include the following:

* Particle Systems – Can imitate many things; flocks, hair, smoke.

Particles 1

* Hair – A subset of Particle Systems, this can be used for other strand-like particles such as fur, quills, and grass.

Hair 2

* Soft Bodies – Great for items that deform in reaction to gravity or collision with other objects, such as skin or rubber.

Soft Body 1

* Cloth Simulation – A subset go Soft Bodies, this option focuses on creating the effect of cloth types, from silk to denim.

Cloth Simulation 1

* Rigid Bodies – Simulates rigidity in objects.

Rigid Body 1

* Fluids – Simulates liquids and gases.

Fluid 1 Fluid 2

* Force Fields – These modify the behaviour of simulations. Force types include Wind, Magnetic, Drag, and Turbulence.

Force Field 1 Force Field 2 Force Field 3

Here are examples of how each of the above simulations can be used in Blender:

 


 

Sources:

Blender-manual-i18n.readthedocs.io. (2018). Introduction to Physics Simulation — Blender Reference Manual. [online] Available at: http://blender-manual-i18n.readthedocs.io/ja/latest/physics/introduction.html [Accessed 13 Feb. 2018].

Relevant Artists – Zacharias Reinhardt | Research

When looking for inspiration, I turned to other artists that also use Blender to create their projects, and was directed to 3D artist and ‘Blender Foundation Certified Trainer’ Zacharias Reinhardt. Zach managed to turn a hobbit he had had since he was a child into a freelancing career, using Blender to implement 3D content into his and his brothers short films and experimenting through the process of trial and error.

After a while, Zach switched his main 3D tool from Blender to Cinema 4D, but soon switched back once the interface was revised in Blender 2.5:

“I fully switched to Blender, since it is free of charge and offers a lot of professional features. There was no reason for me to stay with Cinema 4D any more.”

Zach’s 3D artwork has been featured on various internationally known websites and journals, including the likes of Artstation and Sketchfab, and also hosts his own creator contests where he encourages artists to participate in bi-weekly competitions that will help  to improve their artistic skills.

Zach’s Portfolio

While Zach’s personal story is inspiring, his 3D art is the real reason I chose to discuss his work. Two projects of his caught my eye right off the bat, his entries for Humster 3D Car Render Challenge and Artstation 3D Transport Art Challenge. Zacharias also offers a number of tips and tutorials on his website, some of which I would highly consider using within my final project.

“Final Takeoff”

“A grandfather and his grandchild had builded this flying car. Now, after months of hard work, finally it takes off. The old Trabant was decaying in a shed, but now it is put to good use again.”

The following images formed his entry for the Humster 3D Car Render Challenge 2016, for which he won a special prize from PolyBrush for the most creative work.

zacharias-reinhardt-final-takeoff-clay zacharias-reinhardt-final-takeoff-render-big-compressed

“The Journey”

“A traveller and his dog are waking up early in the morning to start another day on a long journey. My idea was to put a self made robot vehicle (Lada + trailer + robot legs) into a nature scene with a sunrise/foggy mood.”

This render was created for an Artstation Challenge titled “The Journey”. Zach was awarded 3rd place in the Artstation 3D Transport Art Challenge.

zacharias-reinhardt-the-journey-final-ultra-high zacharias-reinhardt-vehicle-rendzacharias-reinhardt-the-journey-solid-2 zacharias-reinhardt-the-journey-wire

The main reason both of these projects stood out to me above his others was the way he takes manmade items that aren’t ever normally seen together and not only makes them work together, but adds the elements of nature through the texture and other physical effects. The creativity behind these projects is a key inspiration for my project, his initial sketches and development process is equally as impressive as the final process.


 Zacharias Reinhardt – Portfolio 


Sources:

– Reinhardt, Z. (2018). Zacharias Reinhardt – 3D Artist & Blender Trainer | Free Blender Tutorials, Blender Products & 3D Artworks. [online] Zachariasreinhardt.com. Available at: http://zachariasreinhardt.com [Accessed 20 Feb. 2018].

– Reinhardt, Z. (2018). Zacharias Reinhardt. [online] Zacharias Reinhardt – Artstation. Available at: https://zreinhardt.artstation.com [Accessed 20 Feb. 2018].

Campsite Asset Ideas | Research

I decided to collect some reference images before I begin modelling the scene in order to see what options I had, as well as become aware of how many items I need to create before completing enough models to fill my scene. The following images are all taken from google images and represent one of the asset ideas I have mentioned in the planning of my campsite scene.

Tent

While I have decided to use the first of these reference images as my main inspiration, I decided to keep some other examples of campsite scenes so that my options are open through the modelling process.

Furniture

Chair

While each hold equal complexity, I aim to replicate the first image in this album as the parts are easily established from the rest. I also enjoy the wooden material in this chair, and find it rather unique.

Table

There were little other types of tables when considering what style of outdoor furniture to create, therefore I took to this simple model.

Bed

 

As opposed to creating a sleeping bag, I felt a camping bed would be practical in the scene as well as when reducing negative space inside the tent.

Campfire

 

I originally considered including a cooking bracket above my campfire, however felt this compromised the effect the campfire may have on the overall scene, and opted to create something easily recognisable.

Cooler

 

I find each of these designs rather simple to create, but enjoy their functionality within the scene. They also pose opportunity for propping other assets, for example the tinned food could be placed on top of this object.

Cutlery and Crockery

Plates and Bowls

Camping crockery can be made out of both plastic or metal as well as the traditional porcelain, but the shape all resembles the of the above images.

Knife and Fork

Again, camping cutlery can be made out of other materials, but the design can vary from either one solid material, or have detailed handles.

This tutorial includes a useful method when creating a complex shape such as a fork:

Flask

A flask has a rather simple design, but it also hold opportunity to add detail in colour or design of the product.

Saucepan

 

A simple design would make the most sense in this scene, but each of these images have great reference points in how this product can be made and/or held together.

Tinned Food

Tinned food comes in all different shapes and sizes, but seem to resemble a universal design.

Lighting

Lantern

Again, lanterns come in all different shapes and sizes, but are most recognisable as the above traditional shape.

Fairy Lights

Fairy lights can be as simple as a small bulb, or have a uniques shape and colour.

Kitchen Roll

A rather simple asset, but adds personality and a ‘lived in’ vibe to the scene.

Planning My Environments | Development

 Brainstorming

After looking at inspiration images for the assets and locations I assessed in my initial environment ideas, I sketched a mixture of elements to two examples I wanted to base my final project around. As well as giving me an idea of items I need to consider creating, I was able to use the images I provided to draw both assets and a brief idea of how my environment could be designed.

Scanned Image

Scanned Image 1

Environment 1

For my first environment, I have chosen to create a campsite-type setting. The reason behind this choice is both the variety of assets I can create, as well as the opportunity to merge manmade items with nature. The two key influencers of my choice in this environment are the below pictures.

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The primary reason this image influenced my idea to create a camping scene is how compact and detailed the scene is. As I want to have the opportunity to have either a rendered still image or a more interactive output, I felt this image held the perfect opportunity to do either one. After looking at “That’s You’, I was hoping to create a location that is a smaller-scaled project, allowing me to focus my energy on minor details. This image has both large and small assets that have peaked my interest; the bed, tent, and chair are large but aren’t outstanding from items such as the lantern, the cooking station, pots, and trunks. The feel of this scene all feels organic and ‘lived in’, and instantly inspired ideas.

image

This scene also holds many details that can be easily added to my scene in order to create a more relaxed and less uniform environment. The dirt floor and wooded surrounding could create interesting lighting opportunities, and the accessories are plain but organic. There are a few elements to this image that, if recreated in Blender, could easily react to physical effects I hope to generate. The campfire is more generic and recognisable than in the previous image, something I would be tempted to base my designs on, and the inclusion of a simple camping table is also something I could use. Something I would most likely alter in my design would be the modern tent. Although the design, again, is recognisable, it doesn’t encompass the rest of the scene as well as the tent in the first image, making the item seem separated from the rest of the items.

Initial Design

Scanned Image 2

Final Design

Scanned Image 5

 

Wireframe

Screen Shot 2018-02-27 at 17.00.31

Environment 2

For my second environment, I have chosen a much simpler design, but with just as much of an opportunity to create details that will add to the realism. I have chosen to create an abandoned/old American diner, setting it in a nighttime lighting. Initially, the second environment I wanted to create was a city/industrial style location, either a shop front of some kind of eating establishment. While deciding on the elements of this location I could design, I realised that this location could be difficult to replicate realistically. In order to keep to the theme of my previous environment, I turned to more rustic and run down places of interest, coming across images of vintage American diners in the process. This lead me to turn my design to this more focused area of stimulus.

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While this picture doesn’t include an actual diner, the theme of the image ran along the lines of what I wanted my scene to resemble. The location is urban but rather deserted, and the sign mimics something I would expect to see outside of an old America diner. The main reason for including this image is the sign and how it is presented, the colour palette is soft and rather faded, and it holds opportunities to add broken lighting or other details to make it look even older and abandoned.

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Because I want this scene to be less elaborate compare to my campsite, I chose to keep this image as inspiration for the look of my diner. The design is straightforward, with no complex shapes, but the larger details such as the awning and the sign help to prevent the structure from looking monotonous. The windows are all uniform, and the colours are very bland, adding to the old and rustic idea I hope to replicate with my design.

 

Initial Design

Scanned Image 3

Final Design

Scanned Image 4

Wireframe

Screen Shot 2018-02-27 at 17.10.54